翻訳と辞書
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・ Lost Tracks (Anouk album)
・ Lost Tracks (Missing Persons album)
・ Lost Trail National Wildlife Refuge
・ Lost My Head... But I'm Back on the Right Track
・ Lost my Name
・ Lost My Power
・ Lost My Way
・ Lost N Found (JJ Lin album)
・ Lost Nation Airport
・ Lost Nation, Illinois
・ Lost Nation, Iowa
・ Lost Nigger Gold Mine
・ Lost Nite Records
・ Lost Ocean
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Lost Odyssey
・ Lost on Earth
・ Lost on Journey
・ Lost on the Grand Banks
・ Lost on the River (Hank Williams song)
・ Lost on the Way
・ Lost on Venus
・ Lost One
・ Lost operas by Claudio Monteverdi
・ Lost operas by Jean-Philippe Rameau
・ Lost Original Television Soundtracks
・ Lost Our Lisa
・ Lost Palms Oasis Trail (Joshua Tree National Park)
・ Lost Paradise
・ Lost Paradise (album)


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Lost Odyssey : ウィキペディア英語版
Lost Odyssey

is a 2007 role-playing video game developed by Mistwalker and feelplus and published by Microsoft Game Studios for the Xbox 360. The player takes control of Kaim, a man who has lived for a thousand years and who has no memory of his past. The game is set in a world nearing a "magical industrial revolution." Kaim struggles with the return of his memories and the pain they bring. Many of these memories are presented to the player in the style of visual novels.
The plot of ''Lost Odyssey'' was written by Hironobu Sakaguchi, the creator of the famed ''Final Fantasy'' series. This is his third project outside of Square Enix, following ''ASH: Archaic Sealed Heat'' and ''Blue Dragon''.
== Gameplay ==

''Lost Odyssey'' uses a traditional turn-based battle system seen in most Japanese role-playing games, similar to early ''Final Fantasy'' iterations. A world map allows the player to move the party between adjacent towns or fields on the map, while later in the game the player is given more freedom to explore the world through the use of ocean-going ships. Towns and cities provide inns for the player to recover the party's health, stores for buying and selling of equipment, and save points for the game. While exploring certain areas, the player will randomly encounter monsters to fight.
The combat system incorporates aspects of battle initiative and length of actions to determine how events resolve each turn. Item usage is instantaneous, regular melee attacks are executed on the same turn, while casting spells or using special abilities may delay the player's action for one or more turns, depending on their speed. Actions can be delayed if the user is hit by an attack. The player has the option to cancel an action on a subsequent turn if necessary.
Melee attacks include an "Aim Ring System" using equippable rings with added effects. As the character launches the attack, two concentric targeting rings appear on screen. The player must time their button release in order to make the rings intersect.〔 An accuracy rank ("Perfect", "Good" or "Bad") indicates the potency of the effect.〔 These include additional damage specific to certain types of monsters or their magic element, hit point or mana absorption, status ailments, or being able to steal items. Even if awarded a "Perfect", a character can still miss the attack altogether. These rings are created by synthesizing "components", and can be upgraded into more accurate, or more potent versions; advanced rings can be made by combining two or more rings at a special vendor.〔
In combat, both the player's party and enemies are arranged in two lines, front or back. Up to five party members can participate in battle at once. At the start of battle, the back line is protected by a special defensive "wall" which is based on the combined hit points of the front line. This wall reduces damage that the characters in the back experience. However, as the front line takes damage, the wall weakens, and can only be recovered through the use of certain spells or skills.〔 When the wall is completely gone, the back row will have no damage reduction. This mechanic also applies to enemy groups.
There are two types of characters that the player controls. "Mortals" gain skills by leveling up, but can benefit from additional skills by equipping accessories. "Immortals" do not know any skills initially, but instead gain skills by "linking" with a mortal character that is currently part of the battle formation, earning skill points in battle towards complete learning of the skill.〔〔 Immortals can also learn skills from accessories by equipping them in the same manner,〔 much like the ability point system of Final Fantasy IX. Once a skill is learned, the player can then assign these skills to a limited number of skill slots, initially starting at three but able to be expanded via "Slot Seed" items or certain skills.〔 Immortals also have the ability to automatically revive in battle should they lose all their hit points; however, if the entire party is downed, including the immortals, the game will be over.
The game's magic system is based on four classes of magic: Black, consisting primarily of elemental attacks and negative status effects; White, mainly for healing and protection; Spirit, for stat changes, status ailments and non-elemental magic; and Composite, which can combine two spells, once learned, into multi-target or multi-function spells. To cast spells, the player must first find spells to fill the spell book, and then must have characters that have learned the appropriate magic skill of the right level to cast that spell.〔
The game can be played in either Japanese, English, Chinese, German, French, or Italian. Each respective language is used for voice-acting only on the North American edition of the game. Subtitles always appear in English and occasionally do not match up with the spoken words in the other available spoken languages.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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